LIGHTSHIFT
Once the game loads, press fullscreen in the hotbar to start the game.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | blanja29 |
| Genre | Platformer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Once the game loads, press fullscreen in the hotbar to start the game.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | blanja29 |
| Genre | Platformer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Comments
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No comments here yet, so here is a first one, and the useful part first: inside itch's 640x360 frame your START GAME button sits at y=412, outside the frame. The page is 732px tall in a 360px window, so a visitor who does not read the line above the frame sees a dark picture and nothing to click. That is what forces the 'press fullscreen to start' note. Scaling the canvas to the frame height, or putting START near the top, would get you the players who bounce.
The game itself: light as the only safe ground is a strong idea and it reads instantly, the gold platforms against the dark ones tell you where you are allowed to be. I got 2/2 relics on First Light but never found the key, and every attempt ended with 'Lost in the dark - try that again' at the gap past the second platform. Two small things: that message shows bottom-left while the player is centre screen, so it is easy to miss what just killed you, and the jump across that gap is quite exact for a first level.
Fair warning: a script played this for me (keys pressed in a headless browser, position read from pixels), so treat the feel notes as a machine's rather than a player's.